Hell let Loose by Black Matter - now on kickstarter
Hell let Loose holds all the promise of realistic, platoon-based World War II shooter. With vehicle combat, combined with strategy elements including resources and airstrikes that can be called in from off the map, this WW II title has a lot going for it. Aiming to raise AU$136,000 (roughly $106,000/£80,000), Developer Black Matter has launched a Kickstarter campaign, which finishes before the end of this month (October 2017).
Indie developer Black Matter decided that they would only begin our Kickstarter campaign once they had a playable client from end to end. That means launching the application, connecting to a server and actually playing the game at an Alpha level of quality. Black Matter are thrilled that they can do all those things, and that all funds from this Kickstarter will go towards fleshing out and widening the scope of what they feel is already a deep experience.
The team has released a nine-minute gameplay video that focuses on one squad protecting a capture point, of which there will be multiple on any given map.
As you can see from the gameplay video there are a few glitches or improvements that will need to be ironed out to improve the player's immersion, namely the recoil. (which appears to be nearly nonexistent).
There is still a lot we do not know, like how the strategy elements will work yet. One player will take on a commander role that will presumably oversee the battlefield and issue instructions to the 50 soldiers on their team, but there's not much detail on that. What we do know is that capturing different points on the map will yield different resources: holding a fuel depot will allow your side to refuel vehicles faster and controlling a munitions depot will let you launch off-map naval strikes.
In Hell let Loose, Communication will be key, as there's almost no HUD (or crosshairs) to speak of which ties into the theme of realism, and there's a heavy emphasis on player positioning and team movement in the field.
13 different combat roles are available for players, and again it is unclear how effective the these roles will be or how role selection on the battlefield will change the dynamic of the fight.
Apart from the slight items that need to be developed, we think it's well worth keeping an eye on. As with most kickstarters, there's a variety of pledge levels, and $24.95 (roughly £18.65) will get you a Steam Early Access key when the game migrates to the platform next year, and the game when released will be around the $29.99 mark.
A closed alpha is due early next year.
From the developer:
Hell let Loose Key Features
- HUGE BATTLES - 100 players per game, 50 per team
- COORDINATE - Win through teamwork, tactics, and communication
- A NEW METAGAME - Capture sectors and resources to beat your enemy into submission
- COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons
- EPIC THEATER OF WAR - Do battle across a 1:1 scale 4 kilometer-squared map
- MORE THAN THE TWITCH - Supply, capture and building systems
- EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior
- A MODERN ENGINE - Developed for Unreal Engine 4
Warfare Game Mode
Instead of capturing a small flag, the entire map is divided into capture sectors - forcing each team of 50 players to make continual tactical decisions as to where they should attack and defend.
When a sector is captured, it will generate one of three resources for your team, creating a complex metagame that will influence your push to victory.
Will the cost of spending Fuel on a Tiger tank inflict significant enough damage to the enemy to wrest control of the western flank? Will the Munitions spent on a Typhoon strafing run clear the distant hedgerows and open a path to the town of Carentan? Can the bridgehead at Feuilly be maintained without sustaining devastating losses to your Manpower?
3 Levels of warfare
Play as the Commander and decide on the grand strategy as you deploy your forces and adapt to the ever changing situation on the ground. Communicating via radio, it will be up to you to summon reinforcements, supplies and powerful aerial and naval strikes while accurately assessing the situation on the front line.
Establish supply lines of trucks, transport vehicles and armored recovery vehicles. Supplies will allow your forces to construct minefields, defenses, and Garrisons. Failure to supply the front line will result in a devastating collapse.
Play as an Officer and establish Observation Posts and Garrisons before working to determine the best course of attack or defense for your unit. Mark targets with your binoculars to notify the Commander and work together to flank, reinforce, supply and obliterate the enemy.
Our first epic theater of war captures the beauty and foreboding of the Norman countryside in the early weeks of Operation Overlord, 1944.
Dense woodland, hedgerows and canals frame rolling stretches of open countryside, while small villages and towns provide the perfect choke-points to command crossroads and high ground.
It takes approximately fifteen minutes to cross on foot, and our unique capture territory system demands a new strategy and offers a totally different experience every time. Instead of pushing in a linear tug-of-war, you will be forced to fight across a realistically wide battlefield with an ever-developing front line.
Will you roll armour into Brecourt Manor from the west in order to quickly secure the northern approach, or will you attempt to choke the enemy in the stretches of open farmland between the eastern crossroads and the orchards that encircle St Marie Du Mont? Or will you become bogged down in house to house fighting as you battle tooth and nail to take the Manor at Hauchemail?
Deliver supplies to the front in an Opel Blitz supply truck, roll across the fields in a Sherman Firefly, flee a fearsome Panther tank in a Jeep or bombard the enemy position in a Priest. We plan to introduce up to 20+ vehicles into the game to serve a wide variety of functions.
Our first priority will be the inclusion of Supply and Transport vehicles before we widen the scope to the most prolific vehicles (Panzer IV, Sherman) and then introduce interesting variants such as the Sherman Calliope, Puma SdKfz 234 and Tiger II.
The 16+ historically accurate rifles, sub-machine guns, light machine guns, heavy machine guns, pistols and assault rifles are all accessible in realistic limitation. With no crosshair, a focus on realistic weapon behavior including jamming and overheating barrels, and a brutal suppression system.
Hell let Loose gets as close to the historical truth of the conflict as possible without becoming tedious or chore-laden.
Grenades, mines, mortars, heavy ordnance, anti-tank and tank rounds dismember, while flamethrowers light up the morning sky. Each one of the 14 playable roles will be equipped with a unique array of equipment inspired by their historical counterparts.