Death Trash is a modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. Use realtime combat, dialogue, item crafting and psi powers to explore and survive this post-apocalyptic mystic world with larger-than-life beings. Death Trash is still at an early stage of development and the next step will be a playable prototype.

death trash screenshot

History of Death Trash

Stephan, the creator of Death Trash, took part in a ‘Daily Art Streak’ in the summer of 2015 and experimented with pixel art and isometric perspective. He stumbled upon a post-apocalyptic world similar to that of Fallout, but the following days saw the addition of grotesque, science fiction and sexual references as well as trash talking, and slowly but with a strong pull, the world of Death Trash unfolded. Inspired by the roleplaying classic Ultima 7 with it’s focus on a living world as well as the narrative heavy Planescape: Torment, he knew this world had to be created as a roleplaying game with influences of both.

Features

  • A post-apocalyptic world with punks, science fiction, large flesh beasts, the grotesque, sexual references and trash-talking unlike anything seen before
  • Colorful and noisy pixelart style developed for this game
  • Thick atmosphere, rich dialogue and a diverse set of characters
  • Any NPC can be killed
  • Empowering the player by building on imagination, freedom and choices (see also the Death Trash Manifest: http://deathtrashgame.tumblr.com/post/142780556048/the-death-trash-manifest)
  • Dialogue System that doesn’t pause the game and allows canceling anytime
  • World simulation through realtime situations: combat, dialogue, item crafting, npc behaviors
  • Use psi powers in and out of combat
  • Built with modern PC gaming in mind, supporting both mouse and gamepad controls
  • Local Co-op where your partner can drop in and out anytime

About crafting legends

‘crafting legends’ is for the most part Stephan Hövelbrinks (‘talecrafter’), who began the path of self-taught game development in 2010, coding, painting and designing his own projects. Having finished a bunch of small games, including ‘One game a week’ for a while, he is now actively working on Death Trash, a post-apocalyptic pixelart roleplaying game.

More information: http://deathtrash.com/

Our previous indie spotlight: The Colonists – a settlement building game